TIDEGLASS DISPATCH — FREE DEMO — version 1.0.0 By Mikael Hagalund (MikaelHa) THREE CHARTS TO TRY 1. Around the headland — turn a simple route around a corner. 2. Two letters — send one current to both branches. 3. Rise, then run — turn one-way locks toward the docks. The full game contains 24 authored charts. It is a separate USD 3 purchase: https://mikaelha.itch.io/tideglass-dispatch Purchase is optional. The demo has no time limit, paid hints, or ads. PLAY Extract the ZIP and open index.html in a modern desktop browser. All game code, art, sound synthesis, and the three charts are included. No installation, account, server, or internet connection is required to play. The optional purchase link opens the online product page only when you click it. Rotate movable canals so source 1 reaches every dock, with no wet open ends. Junctions feed every branch. Arrow locks admit water only at their tail and release it toward the arrowhead. Click Release the tide to check; failed checks cost nothing. All three charts are open immediately. Completing them ends the demo, and you can continue to replay them for free. CONTROLS Click or Enter/Space: turn clockwise. Shift-click or A: turn back. D: forward. Arrow keys: move between squares. F: release the tide. U: undo. R: restart the current chart. H: align one canal with an authored solution. Hints are free, unlimited, and can be undone. Tab moves among controls. Escape closes dialogs. Sound is optional and starts off for a new demo atlas. System reduced motion is respected. Buying the full game does not unlock anything inside this demo. SAVES Only demo progress is saved, under a separate browser storage key. The demo never reads, changes, or clears the full game's progress. Demo progress does not transfer into the full game. Clearing the demo atlas asks for confirmation. Browser storage may be blocked, cleared, or differ between file paths/origins. If saving is unavailable, you can still play during this visit. FORMAT English local HTML5 browser game. No native application or phone/all-platform compatibility is promised. There are no runtime network requests or tracking. See LICENSE.txt for the personal-play demo license.