The cabinet of small wonders

Mothglass Ledger

Six plinths. One misprint. A little museum to put in order.

A1–A3: top shelf · B1–B3: bottom shelf.
Edge neighbors share a side. Diagonal corners never touch.

Choose an object, then a plinth

The printed ledger

One correction

Exactly one statement is incorrect. Click that line to mark the misprint; every other line must fit your display.

    How to catalogue · controls & spatial rules

    A quiet deduction game

    1. Choose one of the six tokens below the display, then click a plinth. All six belong on the board once. Empty plinth is a token, not an unfinished slot.
    2. Read the statements. Exactly one contains a printing error. Arrange the display so that all the others are true.
    3. Click the incorrect statement, then File this folio. Wrong drafts cost nothing. Undo and hints are always free.

    Placing a token already on the board swaps it with the destination. To lift a token with the pointer, first choose that same token from the tray, click its occupied plinth, then use Lift. Clicking with a different tray token places or swaps it. With the keyboard, Tab or arrow to the plinth without pressing Enter, then press Delete to lift its token. Hints reveal confirmed positions or the misprint; they never move anything for you.

    The cabinet's rules

    Left means somewhere left on the same shelf, not necessarily immediately beside. Above means immediately above in the same column. Opposite ends means columns 1 and 3 on the same shelf. Exactly one excludes both and neither.

    1–6 choose a token. Focus the board with Tab; arrow keys move between plinths, and Enter places the chosen token. Delete lifts a focused plinth. Every control also works with ordinary Tab and Enter.

    No timer runs. Step away whenever you like. Each catalogue name remixes object identities and clue order within the same authored folio structures.