DEWLINE GLASSHOUSE — FREE DEMO 1.0.0 Mikael Hagalund (MikaelHa) This separate free edition contains Opening Night: the morning room and the copper room, with two fixed forecasts: First light and High summer. The visit ends after 13 days. The full game adds three exhibitions and six rooms; their maps and forecasts are not included in this demo. START Extract the ZIP, open index.html in your browser, then select Tend the garden. There is no installer, account or network dependency. Keep the folder. Use this free demo to try the controls and saving on your own device. PLAY Tap a tile to place both shutters. Row and column buttons move one shutter. Shade cools by 2 without growth. Their crossing gathers dew: cool by 2 and grow by 1. Sun adds 1 growth and the forecast's 1 or 2 heat. If heat goes above a species' limit, that plant loses 1 growth instead and scorches. Mooncup needs 3 growth (heat limit 2), Honeybell 4 (limit 3), Emberleaf 5 (limit 5). Every plant previews its next growth and heat before committing. A full bloom can close after a scorch. Undo is free and there is no timer. Finish the morning room with at least 6 of 8 blooms and the copper room with at least 8 of 10. A missed target still permits finishing the visit. The result card explicitly opens the copper room. The final card ends the demo. Use New exhibition to replay either forecast; best results stay. KEYBOARD AND SOUND Tab reaches controls; Enter/Space activates a focused button. With focus on the board, arrows move the dew crossing. D commits; U undoes a day. Shortcuts pause in dialogs. Sound is off initially; optional sound consists of short locally synthesized tones. SAVE Autosave stays in this browser; nothing advances while the page is closed. Export save downloads a JSON backup. Import save asks before replacing the current garden AND best results; Cancel retains current progress. Clear all saves also asks first and affects only this edition. Save behavior for local files depends on browser settings. Export a backup before closing if a warning appears. Keep backups outside the game folder. Full, demo and old private prototype saves are separate and do not transfer. No information is sent anywhere. CREDITS Code, text, puzzle layouts and original SVG/CSS vector artwork were created with generative AI assistance. No third-party artwork, fonts, music or runtime libraries are bundled. See LICENSE.txt for sharing permissions.